The requirement to stop regularly at foreign stations also brought men of the Royal navy into contact with local coal heavers, as well as indigenous populations and landscapes. This infrastructure required careful management, and the processes involved show the development of bureaucracy and the reliance on the ‘contractor state’ to ensure this was both robust and able to allow swift mobilisation in war. In doing so, it shows that the ‘coal question’ was central to imperial defence and the protection of trade, requiring the creation of infrastructures that spanned the globe. In particular, it considers how steam propulsion made vessels utterly dependent on a particular resource – coal – and its distribution around the world. N2 - This book examines how the expansion of a steam-powered Royal Navy from the second half of the nineteenth century had wider ramifications across the British Empire. T2 - Coal, the Royal Navy, and the British Empire, c. These encounters and their dissemination are crucial to our understanding of imperial relationships and imaginations at the height of the imperial age. In doing so, it shows that the to ensure this was both robust and able to allow swift mobilisation in war. These encounters and their dissemination are crucial to our understanding of imperial relationships and imaginations at the height of the imperial age.Ībstract = "This book examines how the expansion of a steam-powered Royal Navy from the second half of the nineteenth century had wider ramifications across the British Empire. ![]() ![]() ![]() I know where your coming from though, and I would love to see that type of game-play style make a come back.This book examines how the expansion of a steam-powered Royal Navy from the second half of the nineteenth century had wider ramifications across the British Empire. I saw all that to say, open world freedom, leave home, search and destroy, come back home, grab next assignment-type of deal is not the direction this game is going in. SIlent Hunter was more of a "WW2 submarine simulator." Sea Power is more of a "total naval warfare simulator." there is a strategic element to Sea Power with like, management of a conflict between entire nations, as apposed to just you, your ship vs the entire navy of an enemy faction. I see what you mean, but the game play of Sea Power will lean more closer towards the play style of Cold Waters, in regards to the real time action portions of the game. ![]() And I have a question about the game interface, will it be like in cold waters or just like in the movies watched on YT with the help of commands issued from the menu, because if so, then it's a bit strange for a simulator. Originally posted by zlosnik102:My point was whether we will start missions at some point on the map, like in cold Waters, or whether we will have to swim to him really, as it is in silent hunter from a given port to a mission, because it would be nice to have full control over the game's entertainment.
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